Nature words change the ground you stand on
Typing a nature word reshapes the island's landscape by introducing new surfaces, environmental obstacles, or biological barriers. Some entries construct physical high ground that shelters you above ground-level hazards, while others scatter vegetation that conceals your avatar from sightlines. Certain entries remove active water entirely, such as dry clearing away lingering floodwaters. Community records document 27 nature words in the game, each altering terrain layout in distinct ways. Surviving on a shifting island requires knowing which ground elements can support your weight and which ones merely change the surface texture.
The full nature word list
The table below catalogs every recorded nature word and its documented terrain effect on the island.
| Word | What it does |
|---|---|
| autumn | Scatters autumn leaves across the entire island. |
| bamboo | Grows bamboo patches that players can use for cover. |
| beach | Transforms the island into a sandy beach. |
| beanstalk | Grows a massive beanstalk that stretches up into the clouds. |
| bush | Places bushes around the map that you can duck into for cover. |
| cactus | Spawns patches of spiky cacti across the ground. |
| cave | Opens a crystal cave on the island. |
| dry | Removes floodwater from the map. |
| fireflies | Fills the night air with glowing fireflies. |
| flowers | Spawns a field of blooming flowers. |
| geyser | Triggers erupting geysers that launch players into the air. |
| grass | Sprouts tall patches of grass players can duck inside to hide. |
| island | Raises an island dotted with palm trees out of the water. |
| jungle | Overgrows the island into a thick, dense jungle. |
| moon | Places a giant moon in the sky above the island. |
| mountain | Raises a climbable mountain on the map. |
| mud | Creates mud patches that slow player movement. |
| oasis | Spawns a healing oasis on the map. |
| prehistoric | Sends the arena back to the age of dinosaurs. |
| pumpkin | Spawns glowing pumpkins all over the floor. |
| savanna | Turns the arena into an open grassy savanna. |
| swamp | Covers the arena in a murky swamp. |
| tree | Sprouts an entire forest across the map all at once. |
| tundra | Changes the sky to an arctic night lit by auroras. |
| underwater | Replaces the scenery with an ocean floor landscape. |
| water | Places a swimming pool in the middle of the map. |
| waterfall | Spawns a cliff with a cascading waterfall. |
Height, cover or decoration
The 27 nature words divide into three clear practical roles during a match:
- Height: Certain words create climbable structures that elevate you above floor-level hazards. Mountain raises a climbable peak, beanstalk stretches high into the sky, island introduces elevated palm tree surfaces, and waterfall spawns an elevated cliff edge.
- Cover: Dense vegetation words offer concealing barriers to duck inside. Bush places bushes across the map for cover, bamboo grows protective patches, and grass sprouts tall hiding spots.
- Decoration: Cosmetic landscape words alter map aesthetics without offering reliable defensive utility. Jungle, beach, savanna, underwater, and tundra transform overall scenery or sky visuals rather than creating defensive barriers.
Reading the island after a nature word
When a nature word reshapes the map, inspect the new geometry before treating it as reliable protection:
- Verify collision before hazards hit: Test whether elevated rocks or trees block damage or offer solid footing before lava or flash floods sweep the floor.
- Account for movement penalties: Watch for surface changes like mud patches that actively slow player movement, which can leave you vulnerable during chase events.
- Use water clearers when flooded: Recognize utility spawns like dry, which actively removes floodwater across the map and restores regular footing.
- Avoid assuming visual cover stops area damage: Remember that hiding inside tall grass or bamboo breaks direct line of sight but does not shield your character from area-of-effect hazards.