Objects are what you pick up
Objects represent physical props, tools, vehicles, and pickups called onto the map by a Writer. A single word can summon personal transportation, drop healing supplies, or rain heavy obstacles directly onto surviving players. Public community records document 73 distinct object words in the game, spanning critical life-saving tools and decorative clutter. Because some items spawn as shared resources that any nearby player can claim or operate, timing your approach toward a freshly dropped object often dictates whether it helps you survive or exposes you to danger.
The full object word list
The table below catalogs all 73 recorded object words alongside their documented functions and spawn behaviors.
| Word | What it does |
|---|---|
| anvil | Drops heavy anvils onto players from above. |
| ball | Spawns balls that players can kick around the arena. |
| balloons | Attaches balloons to players that lift them into the air. |
| bathtub | Places bathtubs that heal players who use them. |
| bed | Spawns a bed for each player in the game. |
| bike | Spawns a rideable bicycle that leans as you steer. |
| boat | Spawns a small boat you can drive. |
| book | Spawns a classic book you can throw. |
| bouncy castle | Spawns an inflatable bounce house. |
| bowling | Rolls a huge bowling ball across the map. |
| box | Spawns crates you can use for cover. |
| btools | Gives classic building tools to every player. |
| bubble | Spawns bubbles that trap players and float them upward. |
| bus | Spawns a driveable school bus. |
| button | Spawns a tempting red button that you should not press. |
| car | Spawns a driveable car. |
| chair | Spawns a chair for each player in the game. |
| chest | Spawns treasure chests filled with cash around the island. |
| computer | Spawns desktop computers around the map. |
| cones | Scatters traffic cones across the map. |
| confetti | Fires party confetti across the entire arena. |
| conveyor | Spawns conveyor belts that carry players along. |
| diamond | Spawns a diamond that grants in-game cash to whoever reaches it first. |
| dominoes | Spawns giant dominoes that topple over. |
| door | Spawns magical doors that teleport anyone who enters. |
| duck | Scatters rubber bath ducks across the arena. |
| exit | Spawns a doorway that leads straight to the safest spot on the map. |
| fire truck | Spawns a fire truck that sprays water onto active blazes. |
| firefighter | Spawns firefighters who put out every fire on the map. |
| fireworks | Launches a fireworks display across the sky. |
| fountain | Spawns a stone fountain on the map. |
| gift | Drops mystery present boxes across the map. |
| glue | Coats the ground in sticky glue that pins your feet in place. |
| go kart | Spawns a driveable go-kart onto the map. |
| hamster ball | Traps every player inside a rolling hamster ball. |
| hat | Spawns classic hats that players can put on and wear. |
| helicopter | Places a rescue helicopter on the island. |
| jack in the box | Scatters jack-in-the-boxes that suddenly pop open. |
| jenga | Spawns a giant Jenga block tower right on the arena. |
| kite | Hands out flying kites to each player in the game. |
| ladder | Places climbable ladders around the arena. |
| lamp | Erects street lamps that illuminate the dark map. |
| launchpad | Places launchpads that launch you high into the sky. |
| lego | Scatters toy bricks on the floor that hurt anyone who steps on them. |
| lucky block | Spawns lucky blocks that players can smash open. |
| magnet | A giant magnet pulls players toward it. |
| medkit | Calls in an airplane that airdrops a medkit onto the island. |
| money | Rains cash from the sky across the island. |
| oil | Covers the floor in slippery oil slicks. |
| ok | Summons a statue making a thumbs-up gesture. |
| paper | Scatters oversized sheets of paper across the map. |
| parachute | Launches you into the air to drift back down on a parachute. |
| pendulum | Swings massive axe blades back and forth across the area. |
| piano | Drops a falling piano straight down from above. |
| picnic | Spreads picnic blankets across the ground. |
| pinata | Spawns a candy-filled pinata to break open. |
| plane | Spawns an airplane that players can enter and pilot. |
| poo | Showers feces onto the arena from the sky. |
| raft | Gives every player a personal raft. |
| sandbags | Places defensive sandbag walls to take cover behind. |
| scarecrow | Spawns scarecrows that stand watch around the map. |
| snowman | Spawns an oversized snowman in the arena. |
| spikes | Causes spike traps to pop up out of the floor. |
| stairs | Erects an enormous spiral staircase on the map. |
| sussy | Spawns floor vents that players can use to sneak around. |
| table | Spawns a table for every player in the lobby. |
| tires | Drops piles of springy tires around the arena. |
| train | Sends a train rolling along the tracks across the arena. |
| treasure | Scatters buried treasure across the map for players to dig up. |
| tv | Spawns old television sets across the map. |
| umbrella | Drops an umbrella pickup onto the map. |
| wall | Raises a brick wall straight out of the ground. |
| zipline | Sets up a suspended zipline that players can ride. |
Healing, movement and clutter
The 73 object words group into four practical categories based on their direct gameplay utility:
- Healing: Recovery items restore health to players who reach them. Bathtub places healing tubs around the map, while medkit summons an airplane that drops medical supplies to the ground.
- Vehicles and movement: Transportation items change traversal speed across terrain and water. Plane and helicopter allow players to take flight, car and go-kart grant rapid ground mobility, bike offers a lean-steering ride, and boat or raft provides watercraft for traversing floodwaters.
- Defensive and tactical tools: Structural props offer physical protection or elevation. Sandbags place defensive barriers, box spawns crates for cover, and ladder, stairs, or launchpad grant vertical escape routes.
- Clutter and hazards: Many objects serve purely as physical obstacles or direct traps. Anvil and piano drop lethal weights from above, spikes trigger floor traps, while chair, table, and cones clutter pathways.
Where a drop lands and who gets it
Item delivery mechanics vary significantly across the object category, dictating how aggressively you should pursue a spawn:
- Shared airdrops are competitive: The medkit entry calls in an airplane that airdrops a single supply crate onto the island, which any player can grab first.
- Personal items grant individual utility: Words like raft, table, or bed distribute individual items across every living player in the match, avoiding footraces for resources.
- Vehicle seats belong to the first driver: Mobile craft like cars, buses, and airplanes require boarding the driver seat before other players commandeer the transport.
- Watch overhead shadows before collecting: Dropping objects such as pianos and anvils land from high above, requiring you to confirm the item has settled before moving in to inspect it.