Weather words are not all hazards
Weather words fall into two distinct groups: conditions that introduce danger and words that clean the arena up.
Hazard weather strains player survival by obstructing sightlines or inflicting direct pressure:
- Blinding fog and sandstorms limit visibility, making it difficult to spot incoming hazards or edge drops.
- Freezing blizzards and ice turn the arena floor slippery, causing players to lose footing and slide toward danger.
- Hail pelts the island with ice chunks for the entire round, while lightning bolts strike the terrain repeatedly.
- Intense sand showers deal steady damage to unprotected players caught in the open.
Utility weather removes environmental threats or restores vision:
- Rain starts a downpour that extinguishes active wildfires across wooden structures.
- Day brings up the sun, dispelling darkness caused by night or horror events.
- Clear resets the skies back to normal, sweeping away storms, blizzards, and fog.
The full weather word list
The table below details all 19 recorded weather entries with their environmental effects.
| Word | What it does |
|---|---|
| blind | Covers the map in thick blinding fog. |
| clear | Clears the skies back to normal, removing bad weather. |
| dark | Plunges the entire map into pitch darkness. |
| day | Brings up the sun and restores daylight to the island. |
| fog | Covers the map in heavy fog that limits visibility while turning walls transparent. |
| hail | Pelts the arena with falling chunks of ice for the entire round. |
| heat | Strikes the arena with a scorching heat wave. |
| horror | Brings sudden nighttime darkness along with an arriving monster. |
| ice | Freezes the entire arena floor into slippery ice. |
| lightning | Repeatedly strikes the island with lightning bolts. |
| night | Plunges the island into darkness. |
| rain | Starts a downpour that puts out active fires. |
| sand shower | Blows in an intense sandstorm that damages players. |
| sandstorm | Kicks up a dense sandstorm that blocks player vision. |
| sky | Changes the appearance and color of the sky. |
| snow | Summons a freezing blizzard over the map. |
| storm | Whips up heavy rain, thunder, and violent winds simultaneously. |
| sunset | Lowers the sun toward the horizon to set the scene. |
| wind | Kicks up heavy gusts that shove players around. |
Clear and Day as counters
Clear and Day function as corrective tools rather than aggressive strikes. When a previous Writer summons heavy storms, hail, blizzards, or blinding darkness, playing a counter restores manageable survival conditions.
Clear resets bad weather and returns the sky to normal, removing persistent precipitation and vision debuffs. Because of its defensive utility, Clear carries a two-minute recharge cooldown after each use, introduced in the 2026-11-08 balance update. You cannot chain Clear back-to-back, so time it after the worst effects land.
Day serves as an immediate visual counter whenever Night, Dark, or Horror plunges the battlefield into pitch darkness. Lighting returns instantly, allowing you to track map edges, locate structures, and spot approaching monsters before they close in.
When a weather word is worth your turn
Spending your Writer turn on a weather word requires evaluating current match conditions rather than following a rigid plan.
Choose a weather word under these circumstances:
- Pitch darkness or blinding fog conceals active ground hazards, making Day or Clear necessary to re-establish vision.
- Raging wildfires threaten wooden shelters, making Rain the ideal tool to douse flames without hurting yourself.
- You hold a commanding position on stable ground, making Ice or Wind effective at sliding off-balance opponents into hazards.
Avoid writing weather when:
- Multiple opponents sit safely inside fortified structures, where fog or hail will not dislodge them.
- You need to eliminate opponents quickly before late-match border shrinkage forces everyone together.